![]() But it's not very effective.ĭo you have the Cyclops Engine Efficiency upgrade? That increase your distance by 3 folds.Īlso, idling should not consume energy, unless you have some functions like silent running, active sonar or shield turned on. The only reason so far to use the cyclops is to drop the Prawn of somewhat closer to where I gotta be. It should have a steel cable or something to reel it back into the Cyclops. How do you get back onto the Cyclops? Yeah. Say you park above a 500m depth biome and you release the Prawn there to harvest some stuff. Too cumbersome really.Īlso my idea for the thermal thingy is a no go because it requires a component I don't have yet. Only requires a single solar thingy to power.Īnd I need 4 power cells just to go from my base to the island and back + extra power for idle time and possible crafting and etc. Just making temp bases for the Seamoth to dock and craft some stuff seems to make more sense. It consumes enormous amounts of power even when idle and stationary and also is very fragile to attacks like it is maded out of glass. However so far the cyclops is not that useful. But they are still a pain to find to make plenty of chargers. I noticed that changing the object-graphical setting to "fade-out" increased the range for finding them which really helped. Originally posted by Squirting Elephant:I know but finding that red aluminium oxide thingy is a real pain and I died early game (got stuck.) losing a lot of power cells that I had to recraft. ![]()
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